Simulation of falling petals whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.
Explorations in Generative Coded Art
Simulation of falling petals whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.